57. You will likely be able to defeat most of the encounters that you may have skipped last time you were here. Don’t try to break down the gates and throw a pebble against the window, or you’ll be attacked by the witch and her Scarecrow. However you manage it, once inside you’ll be granted an audience with the Lizardfolk King, Chieftain Vesket. Troll Trouble - Dwarven Ruins. The spell hurts, but nowhere near as much as some foes you’ve fought, and isolated, Count Shimmerglow really doesn’t have much of a chance. Just be wary, as, after the fight progresses for a bit, the lizardfolk in the king’s dwelling will be joined by some reinforcements, including some Lizardfolk Patrolmen and two Greater Monitor Lizards. But now you have a reason to visit! When the trolls spot you they’ll recognize you and comment on your recent feats before wisely deciding to flee. Hunting in this area during rest: Lore (Nature) DC 26. Ask him some questions if you wish; he’ll largely tell you more boastful versions of what Kagar said. (1 of 2) Help a beleaguered group of Lizardfolk led by Rashor, Help a beleaguered group of Lizardfolk led by Rashor, (left), then talk to him and he’ll tell you a bit about Lizardfolk tribal culture. (right). You’ll find her and Tig in the western end of the tavern. However, the swamp witch denies that she have the boy, and suggest you to search the Lizardfolk's Village. Act 2, Part 2: Adventuring After Troll Trouble Kamelands: Empty Skull Rock. Your first stop in this quest is the Swamp Witch’s Hut, where you’ll need to ask the Old Beldame about the missing kid. After hearing both sides of the argument, you’ll be given a chance to comment: either pick the [Lawful Evil] action to recommend following the advice of a supposed elder no matter how stupid it is, recommend they just flip a coin to decide [Chaotic Neutral] or urge them to apply some common sense, even if it means rebelling against authority [Chaotic Good]. Pathfinder: Kingmaker. I came to take him back.”, which will elicit a prompt denial from Chieftain Vesket. Didn't know she is that valuable. Pathfinder: Kingmaker. If you kill the king, you’ll have to fight the rest of the lizardfolk in the village when you leave the king’s hut, which is honestly not that tough of a fight. Picking either the [Lawful Evil] or [Chaotic Good] options will earn you some experience. End the conversation with either a [Lawful Evil] or [Neutral Good] response to flavor your relationship with the Longtails and earn some experience. D. Lost Child - Swamp Witch's Hut (Revisited) From the Secluded Lodge: 1) W x2. It is also like a troll and can’t be killed except by acid or a death effect, so have your melee characters move on once it’s down and … 55. The lesser Lizardfolk are little threat to you, having stats you’ve long since outgrown, but the Lizardfolk King is a bit stronger, having a decent Attack Bonus and a respectable number of HP. Just be wary, as, after the fight progresses for a bit, the lizardfolk in the king’s dwelling will be joined by some reinforcements, including some Lizardfolk Patrolmen and two Greater Monitor Lizards. Join me as we establish our very own Kingdom in the isometric RPG Pathfinder: Kingmaker. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. If instead of the latter option you pick We came out to meet the lizardfolks., you’ll be forced into a dialogue similar to the one you’d find at the gate, allowing you to bribe your way to meeting the Lizardfolk King with five Rations or pass an [Intimidate 15] or [Diplomacy 15] check. Ironstone Gully. Hey, so I am currently playing through the lost child quest. Pick the dialogue option “Who or what exactly am I talking to?” to get a [Knowledge (Arcana) 20] check that lets you know that whatever you’re speaking with, it’s external to Tig. Having no other leads, perhaps you can look for Jenna’s son there? Twitter. If you were expecting a hero’s welcome, however, you’re sure to be sorely disappointed. Act 2, Part 2: Adventuring After Troll Trouble Dire Narlmarches: Sunny Hillock. Sure enough, near where the Murque River empties into Lake Candlemere you should find the “Lizardfolk Village” map marker, which to be fair was on your map for quite a while. Baronial Business after the Troll Trouble. Whew. Archived *Spoilers* I guess. Close. I've omitted the events and treasures that were previously listed on the earlier Swamp Witch’s Hut page. If you choose the standard [Chaotic Evil] action to attack Rashor, you can nab a Greatclub +1 off of him. If instead of the latter option you pick We came out to meet the lizardfolks., you’ll be forced into a dialogue similar to the one you’d find at the gate, allowing you to bribe your way to meeting the Lizardfolk King with five Rations or pass an [Intimidate 15] or [Diplomacy 15] check. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. and when you reach around 1:00 o’clock keep an eye out for a stump which hides a Token of the Dryad. If something went amiss and Tig didn’t make it, the traumatized mother will leave the throne room without a word, but you’ll still get some experience for your effort. then Without wasting any time, we entered the hut. This thread is archived. Your first stop in this quest is the Swamp Witch’s Hut, where you’ll need to ask the Old Beldame about the missing kid. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Pathfinder: Kingmaker > General Discussions > Topic Details. If you have the Glitterdust spell prepared you’ll get the dialogue option [Make the spirit visible and attack] “I don’t negotiate with monsters!”. Throw a rock will turn the old witch hostile, if you simply open the door you can ask Old Beldame about the Lost Child. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. User account menu. After hearing both sides of the argument, you’ll be given a chance to comment: either pick the [Lawful Evil] action to recommend following the advice of a supposed elder no matter how stupid it is, recommend they just flip a coin to decide [Chaotic Neutral] or urge them to apply some common sense, even if it means rebelling against authority [Chaotic Good]. In response, she’ll instantly bring up cannibalism, which… doesn’t exactly make her look less guilty. 51. Interject yourself into their conversation to find out that the Great Ancestor’s reign of arbitrary bad advice has continued, this time targeting the Longtail’s crops. Most importantly, Rashor will have invited you to his village, which is on the southern end of Candlemere Lake. Hodag Lair. Don’t let them catch your squishy characters by surprise. Her dilapidated hut squats in the middle of the fetid marsh that has claimed the ruins of the old settlement.'' Rashor belongs to the former and claims to be no enemy to humans (save for the odd tasty traveler, of course) and paints the Thickskins as irredeemably belligerent. Went back to my court to see the mother, but could not find her, how do I continue this quest. 31:30. 55. If you wish to sneak in, make your way east, then north along the moat and walls respectively that surround the village, stopping to dispatch several Greater Monitor Lizards as you go. Kamelands Expedition Overview . Her base daily spell allotment is given on Table: Witch. 60. LawfulNeut. But now you have a reason to visit! 16 comments. 58. Not a bad start, but there’s more treasure to be had. By now, however, his Armor Class is barely a hindrance to your best of warriors, and he’ll struggle to hit your tanks. Chapter 2 - Journey to Varnhold. Fight off the hostile Lizardfolk, then talk to Rashor afterwards (perhaps helping Rashor out with a [Neutral Good] moral choice to get some experience) to learn that there are two types of lizardfolk, the “Longtail” tribe and the “Thickskin” tribe. Most of the locals believe the old woman to be a witch. Spoilers, but I think the most obvious steps for this quest should be (I did that multiple times, last in 1.0.15): 1) Talk to the witch in the Swamp Witch's Hut zone 2) Talk to the mother in the Capital's Tavern 3) Talk to the child in his hut 4) Talk to the lizard bard outside the village and come back with him to the child (he'll be casting glitterdust) 5) Beat up the villain and save the day Throw a rock will turn the old witch hostile, if you simply open the door you can ask Old Beldame about the Lost Child. The Monitor Lizard’s description states that it has 1 hp, but this appears to be bugged, since it can take a lot more damage than that. Since it seems you’re bound to be searching this area in depth - which will doubtlessly involve dealing with lizardfolk tribal politics - you’d be well served by questioning Kagar thoroughly and learning about their past glory and present problems. Inside you’ll finally find Tig, but when you talk to him you’ll quickly notice that something is amiss… the fact that Tig refers to “the boy” as a separate entity. Pinterest. Your character will be a baron and then a royal ruler, but the way you interact with the world in the quests will impact how the game and the storyline develops. It can be purchased from Hassuf in Tuskdale for 150 GP. At this point you’ll finally have free reign to explore the village, which is fortunate as there’s some loot worth grabbing and conversations worth having before you meet the Great Ancestor. Debuffing them with Slow and buffing yourself with Haste should be all you need to overwhelm your foes. Troll Trouble - Dwarven Ruins. If you don’t get these encounters (the second one is the one that really matters) just roam the coast of Lake Candlemere and along the Murque River until you get it. Finally make your way to the east to find a small garden, near which the lizardfolk TTassath and Shalur argue. Sep 30, 2018 @ 4:00pm Lost Child / Tig - Child always dies I've just reloaded and replayed the combat literally a dozen times. Press question mark to learn the rest of the keyboard shortcuts. Well, that was a waste of time. Pathfinder: Kingmaker > General Discussions > Topic Details. Kill several Greater Monitor Lizards when you find them, then pass a [Perception 25] check to spot a chest half-buried in the muck. Why not join us today? You’ve got many possible ways to resolve this, but if your protagonist is [Lawful] or [Evil], you’ll get alignment dialogues that’ll get you what you want, otherwise you’ll have to pass a [Diplomacy 20], [Intimidate 20] or [Lore (Religion) 20] check to achieve the same end. r/Pathfinder_Kingmaker: A subreddit for all things involving Pathfinder: Kingmaker CRPG made by Owlcat Games. Chapter 2 - Questing After Troll Trouble. I have gone to see the witch in the swamp and said she does not know anything about it. Instead of useful “heal-herb”, the Great Ancestor has demanded the crop to be replaced with “dope-weed”, instead. Posted by 1 year ago. Looks like you’ll just need to explore the coast of Lake Candlemere and hope you stumble upon a lead. Avoiding the lizardfolk after sneaking into the village will allow you to reach Tig quickly, which will be covered under the heading “Lizardfolk Village – The Great Ancestor”, below. Hodag Lair. Fortunately it doesn’t seem to be possessing the boy, but rather it’s using lesser magic to conceal itself somewhere nearby. With that done, loot some containers to the west for various food items, and a crate for a Potion of Cure Light Wounds, some Acid Flasks and some gems. Instead of useful “heal-herb”, the Great Ancestor has demanded the crop to be replaced with “dope-weed”, instead. Lost Child Walkthrough Witch Runaround. From the Wolf’s Lair: 1) SE, 2) SW x2, 3) W, 4) S. Hunting in this area during rest: Lore (Nature) DC 21. Oct 8, 2018 @ 8:21pm lost child solution so me like many other are getting annoyed by tig the lost child just being killed after u get the spirit down. so heres the solution and why it is. Leave the Lizardfolk village via the front gate and immediately turn east and work your way clockwise around the palisade. When you interact with it you’ll get a short Illustrated Book Episode where you need to pick the option [Athletics 15] We climbed over the palisade. Oh well. If you wish to sneak in, make your way east, then north along the moat and walls respectively that surround the village, stopping to dispatch several Greater Monitor Lizards as you go. 58. Nothing to do now but return to Tuskdale and have a chat with Jenna, who should still be waiting in your throne room. In response, she’ll instantly bring up cannibalism, which… doesn’t exactly make her look less guilty. then Without wasting any time, we entered the hut. Pick the dialogue option “Who or what exactly am I talking to?” to get a [Knowledge (Arcana) 20] check that lets you know that whatever you’re speaking with, it’s external to Tig. Various fishing racks are less lucrative, but you can score some Rope, Acid Flasks and other marginal treasures from some sacks near a hut to the west of the king’s hut. Kill several Greater Monitor Lizards when you find them, then pass a [Perception 25] check to spot a chest half-buried in the muck. If you do end up in this unadvised situation, Haste and Slow should be enough to muscle your way to victory. Remove this ad - Subscribe to Premium. In response, she’ll instantly bring up cannibalism, which… doesn’t exactly make her look less guilty. The statement itself is probably untrue, but hey, it’s clear this being, while malignant, isn’t omniscient. In any case, he chooses to vent his anger out on you, and the fact that this time none of the other lizardfolk join him is essentially a vote of no-confidence on Chieftain Vesket and the Great Ancestor. I came to take him back.”, which will elicit a prompt denial from Chieftain Vesket. Keep in mind that you don’t have to fight the lizardfolk to loot this chest, should your Trickery skill be up to the task. Further southwest is another lizardfolk, Fashor, whom you can talk to, and like most lizardfolk you’ve met he’s instantly suspicious of your motives. Should you emerge victorious from a conflict with the lizardfolk you’ll be able to loot the fallen king for Bound Thunder (a Shock Trident +1 that deals +1d6 electrical damage and can be used to cast a 10d6 Lightning Bolt once per day), a suit of Hide +1 an Amulet of Natural Armor +1 and King Vesket’s Key. Now that you’ve resolved the issue of Jenna’s missing son (one way or another), finish up this area while you’re here. Lost Child. Troll Trouble - Troll Lair Depths. Leave the Lizardfolk village via the front gate and immediately turn east and work your way clockwise around the palisade. More importantly, if you pass a [Perception 20] check (checked automatically during dialogue) you’ll notice that the Lizardfolk King, despite all his bravado, is a bit worn out. It can be purchased from Hassuf in Tuskdale for 150 GP. Your email address will not be published. 54. There are multiple endings planned, affected by your choices, companions, and alignment. Either way, be sure to talk to Tig after defeating Count Shimmerglow to send him on his way back to Tuskdale. Once done, head back outside and continue southwest to find an urn you can loot by another lizardfolk hovel, inside of which you’ll find a Taldan Warrior’s Dog Tag. As illogical as it may seem, you can trip Count Shimmerglow. It’s a pretty simple combatant, using Shield to boost its already high (but not insurmountable) Armor Class, after which it’ll repeatedly cast Searing Light. After you get this quest at the throne room, travel to Swamp Witch's Hut and speak with the witch there. A witch may know any number of spells. Rashor belongs to the former and claims to be no enemy to humans (save for the odd tasty traveler, of course) and paints the Thickskins as irredeemably belligerent. This of course will void any potential interactions you could have had in the village which, honestly, are less lucrative than simply killing them all would have been. Not a bad start, but there’s more treasure to be had. 59. You can attempt to chase them down and with a bit of luck you’ll pick some of them off, but otherwise there’s little else to do with this encounter. Posted by 2 years ago. It’s a pretty simple combatant, using Shield to boost its already high (but not insurmountable) Armor Class, after which it’ll repeatedly cast Searing Light. Various fishing racks are less lucrative, but you can score some Rope, Acid Flasks and other marginal treasures from some sacks near a hut to the west of the king’s hut. Continue clockwise around the palisade (it gets tight along the northern end of the screen, but you can fit!) Pathfinder: Kingmaker > General Discussions > Topic Details. Chapter 2 - Journey to Varnhold. Lonely Barrow. In one random encounter you may find a trio of trolls near a river. If you don’t get these encounters (the second one is the one that really matters) just roam the coast of Lake Candlemere and along the Murque River until you get it. By process of elimination, she concludes that an altercation between the two may have caused the scamp to run off to Candlemere Lake. Well, that was a waste of time. End the conversation with either a [Lawful Evil] or [Neutral Good] response to flavor your relationship with the Longtails and earn some experience. Finally, around 6:00 o’clock you’ll find Kagar (he’ll have moved east after your initial encounter), near which is a cluster of foliage that hides a second Token of the Dryad. First, loot a weapon rack near the king’s hut to score some Masterwork Longspears, a Masterwork Shortspear and a Masterwork Light Shield, all of which will fetch some worthwhile gold from any merchant. 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